Howdy yall,
I wanted to update my activities , knowlege of Engineers, and give my opinion on the current “sate of game” they are in. The past few days I have been running a ton of RvR with the guild. We focused our efforts on Tier 2 RvR zones and I have to say it’s the real deal. To my surprise I’m somewhat overwhelmed with the amount of abilities this class will eventually have at his and her (yup, female dwarfs armed to the teef with explosives….scary) disposal. I was wondering what RDPS (Range Damage) would feel like in the battles and there isn’t enough i could type to fully explain the amazing terrain snipe spots, spell animations, and how unique each player model really is. The game does a real good job in the immersion play department. I will dive in a bit to into each spec li…err mastery path.
Engi Specing basics
I also hope all of the Engineer hopefuls have got a chance to check out our Career Mastery Page.These masteries are awarded after Specing into each of the three paths: Rifleman, Grenadier, and Tinkerer. As is, we have 25 points to spend on our masteries (an additional 5 points are awarded from Renown Ranks) and each path is 15 points + 3 tactics + 3 abilities + 1 morale ability totaling 22 points.
RIFLEMAN
- This path will boost damage output for our core abilities.
- The focus of this path is to effectively rain damage down on the enemy(s) from with-in the 100ft range (sorry EU I would vote for metric system) Using AoE’s , DoTs, and DD abilities. This is a very focused path used for picking out those weakened, squishy back playas, single targets and generally obliterating the sad soul you targeted.
Grenadier
- This path will boost these core abilities
- The focus of this path is more geared toward Aoe damage, aliments, and debuffs. Grenadiers will prove worth utterly destroying and manipulating the front lines of the battle.
Tinkerer
- again, adding to these core abilites
- If your looking to ride in with Tanks and be close enough to smack an enemy upside the head with your monkey wrench… look no further. The Tinkerer gets the unique ability of a Brew inspired pbAoE HoT. (I know huge acronym, maybe its better to say It’s an area heal for comrades fighting along side of you) also find additional Turret abilities and LOTS of point blank area damage.
Featured, in the latest WAR traileryou will see Engi’s blastin’ Orcs and enjoying a stien! Engineers are definitely a class dropping heads when skillfully played. And since I didn’t get any questions yet to answer, I am still willing.
P.S.
over the next few Days/Weeks till launch, the Negative Burnpublic forum will be expanding. Any players and guilds may join up and interact the nB Community and nB alliance. These forums will provide a great hub for Order players, I encourage players to sign up and contribute! nB will be taking apps for new recruits and Guilds that wish to create a band along side of Negative Burn.
Cheers!